Follow the Money: Second Life Gets Sued — Jun 17th 2007
As is often the case,
Second Life has been in the news over the past week. The celebrated online community continues to gain traction with real-world businesses and advertisers, who are eager to cash in on the theoretical population of 7.2 million residents--many with deep (if virtual) pockets. In this piece from the Raleigh
News & Observer, David Ranii runs down just a handful of these early adopters, including Reebok, Nissan, and Intel. He also quotes a 3-D Internet Champion (an actual job title) at IBM, who wants Big Blue to climb aboard the Second Life bandwagon as quickly as possible:
IBM is looking to extract real-world benefits from the virtual world that's called Second Life. Big Blue's philosophy is that now is the time to experiment and get the formula right, before having a presence on Second Life and similar cyber-worlds becomes essential.... "I actually believe this is the next evolution of the Internet," said Michael Rowe, whose job title at IBM is 3-D Internet Champion. Rowe works in the company's digital convergence division in Research Triangle Park, where IBM employs 11,000 staffers.
Where there's money, of course, there's eventually litigation. And according to Eric J. Sinrod's
piece in Silicon.com, the ball has already gotten rolling. In a recent case,
Bragg v. Linden, a plaintiff sued the website's proprietors--Linden Research and CEO Philip Rosedale--for confiscating a piece of virtual real estate he had bought, freezing his additional assets, and subsequently barring him from Second Life itself.
The plaintiff, Marc Bragg, began buying land in Second Life in 2005, and was diligently paying taxes (in real dollars!) on his properties. It was only in mid-2006 that a sour note crept in. As Sinrod puts it:
A dispute occurred when the plaintiff then acquired a parcel of virtual land called Taessot for $300. He claimed that Linden sent him an email advising him that Taessot had been purchased improperly as a result of an exploit and that, as a result, Linden took Taessot from him. The plaintiff also claimed that Linden then froze his account and effectively confiscated all of the virtual property and currency that he had maintained in his account with Second Life.
At this point the plaintiff sued Rosedale and Linden in a Pennsylvania federal court, accusing them of unfair trade practices, breach of contract, and various other shady maneuvers. Rosedale's initial argument--that the court had no personal jurisdiction over him--was
batted aside by the judge, as were a number of other procedural wrangles. Meanwhile, there's also that "exploit" mentioned by Sinrod: Bragg seems to have acquired at least some of his virtual real estate empire at a deep discount by
gaming Linden's online auction system. Whatever its merits, the case will now be decided in federal court, with obvious ramifications for the landed gentry of Second Life and any other pixelated
paradise
. Sinrod, a partner at the San Francisco-based firm of Duane Morris, concludes his article with a brief speculation: "Perhaps at some point a virtual judiciary will be set up in a virtual world so that disputes can be decided by judge and jury avatars." Given my own experience rambling around Second Life (which I'll address in a future post), this would be some kind of judiciary, with lots of Goth accessories and the occasional bit of fornication in the jury box. Still, I wondered whether there was even a grain of seriousness to Sinrod's comment, and emailed him to ask. His response suggested that it was still early in the game to let Second Lifers pass judgment on their own: "While I believe that virtual disputes that are solely virtual could be adjudicated hypothetically in a virtual world, when one wants to seek recovery in the real world, I do not believe that a virtual world court would work."
Tags: ibm, litigation, marc bragg, philip rosedale, second life
Reader Comments (Page 1 of 1)
Jacob — 12:03AM on Jun 18th 2007
1. Really? ARE YOU SERIOUS, we're now resorting to the point where we're suing over VIRTUAL land disputes, c'mon folks I think we need to realize this is a game! Yeah I play it, rarely but still, I don't even intend to buy stuff on there, just make it, which it gives you the freedom to do so!
EJ — 10:21AM on Jun 18th 2007
2. I have played it before and people take this game way to serious, there are mafia's and people get really mad about things in the game like it was real life. When I played someone had commited suicide in real life for stuff that had happened in the game and his girlkfriend in real life had to tell all his friends in the game and they had a funeral and everything? Don't you think we have gone too far, when it affects your real life?
alexia — 2:14PM on Jun 19th 2007
3. I think this has gone too far, yes. I've heard of folks saying they've taught "Harvard classes" when, really, they did some kind of "lecture" in a virtual space on Second Life. How they were able to say they "taught at Harvard" is beyond me. That's very sad about the person who killed themselves.
InternetLitigators.com — 3:49PM on Jun 21st 2007
4. Actually, we have handled a few SL issues. Keep in mind that the development cost for a region in SL can be in a dollar range that most people would consider significant. In this regard, it may help to think of SL as nothing more than simply 3D web hosting. Commercial operators in SL should not loose site of the fact that they are dealing with real agreements between real people exchanging real services for real dollars. In such matter real courts have no difficulty exercising jurisdiction wherever it may be appropriate. SL commercial agreements should be drafted by counsel familiar with the issues. We tell our clients often – “SL is RL”. Anyone that behaves otherwise IS quite literally operating in a fantasy world.